That being said, Traficante warned us that Impostors could equally be caught out by proximity chat. While hiding in a vent Impostors can look and listen for the coast to be clear before popping out to catch their next victim. Impostors can also benefit from proximity chat too. (Image credit: Schell Games / Innersloth / Robot Teddy) Sure, someone at the other end of a corridor will sound quieter than someone right next to you, but if you listen closely enough you might pick up bits of conversations happening in the distance or hear the sound of a body being sliced in two in a different room.Ī new strategy players might want to try is hiding behind a door frame to listen in on what other players say as they walk by. Traficante explained that, as a general rule of thumb, the way proximity chat works in Among Us VR is “if you can see the person, you can hear them.” Using your VR headset’s mic and speakers you’ll be able to talk with your fellow Crewmates in and out of meetings. If anything, Among Us VR will be much harder on the Crewmates, but as revealed in the trailer, there’s a new tool in their arsenal that could lend a helping hand: proximity chat. On top of that, Impostors will also have access to their usual selection of sabotages and the ventilation system that lets them teleport around certain rooms on the map. According to Traficante, it’s really easy for Impostors to sneak in and steal a kill even if players are grouped up. The game’s new perspective – being in first-person rather than the top-down view used by the original – significantly changes how aware you are of the world around you. The threat of new visual tasks shouldn’t have you worried that Among Us VR will be too easy on the Crewmates, though. However, Traficante wouldn’t let slip which tasks were changed. All tasks with a visual component have kept it and some tasks have been altered to include a new visual element. Not everyone is a fan of visual tasks – and regular Among Us gives you the option to turn off the hints they provide – but Schell Games loves them and has even added in new ones. So-called visual tasks like the iconic Medbay scanner have elements that can be seen in action even if you aren’t the one doing it – specifically you can see a large green ring pass over whoever is being scanned. Tasks don’t just give Crewmates something to do, they can also give your fellow players proof that you aren’t an Impostor. Traficante let us know that his personal best is just over nine seconds and he issued a challenge for players to try and beat this score, “If you can beat nine seconds, you’re better than the director of the game.” This whack-a-mole minigame has been added to The Skeld’s Medbay area, and not only will it track whether players have completed the challenge, but how quickly they can do it, too. “VR also presents new opportunities and so it made sense to add new tasks.”Īs we see in the trailer, one of these new tasks – and a favorite of the development team – is Reaction Time.
“We have some tasks that came over almost untouched, but there are some tasks that are pretty different because you have to interact with your hands,” Traficante explained. Not only does this force Crewmates to spread out – making it easier for Impostors to take them down – but it also gives these roleless players something to do beyond waiting to be killed.Īs was expected, tasks will be just as integral to Among Us VR as they were in the original, but don’t expect everything to be exactly as you remember. One of Among Us’ most popular features is its tasks, minigames placed throughout its maps that players need to complete. From our own time playing Until You Fall, we can agree that this makes the game a lot easier to enjoy without affecting its core mechanics.Īdditionally, from working on the spy-themed escape room I Expect You To Die, Traficante knows that VR environments have to feel real – and the quickest way to break that immersion is to find objects you can’t pick up and interact with properly.Īs such, when translating The Skeld map into VR, the Schell Games team made sure to design the ship in a way that it was clear what was an immovable prop and what was a task Crewmates needed to interact with. When players are moving around using the control stick, their vision will be restricted to a smaller circle in front of them, making the experience much less unnerving. Thankfully, the team behind Until You Fall already had the answer.